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Generic mod enabler spintires
Generic mod enabler spintires











  1. #GENERIC MOD ENABLER SPINTIRES HOW TO#
  2. #GENERIC MOD ENABLER SPINTIRES INSTALL#
  3. #GENERIC MOD ENABLER SPINTIRES ZIP FILE#
  4. #GENERIC MOD ENABLER SPINTIRES MOD#

Load JSGME from the desktop shortcut once again and you'll see "Female Wingman" in the list on the left.

#GENERIC MOD ENABLER SPINTIRES MOD#

Make a new folder called "Female Wingman" and within that recreate the EXACT structure of the folders.ĭCS World/_MODS/Female Wingman/ Sounds/Speech/Sound/ENG/Common/Wingman/ and extract the female wingman mod to this directory.

#GENERIC MOD ENABLER SPINTIRES INSTALL#

On his post he says that you must install the mod to DCS World/Sounds/Speech/Sound/ENG/Common/Wingman/

#GENERIC MOD ENABLER SPINTIRES ZIP FILE#

When you download the mod you'll get a zip file containing a folder called "1" within that folder there you'll find the wav files and more folders containing wav files.

#GENERIC MOD ENABLER SPINTIRES HOW TO#

To demonstrate how to install a mod I'm going to use neroroxxx's female wingman mod ( ) as an example. Rememer that _MODS folder we created? this is going to be where we.wait for it.put all our mods! the _MODS folder is almost like a virtual DCS:World directory. Close JSGME when the snapshot is finished. The purpose of the snapshot task is so that JSGME knows what your default DCS World file/folder structure looks so when you install/deinstall mods JSGME can restore your original file/folder structure. Now wipe that smug grin of your face and carry on reading! In the little menu that pops up, click "Generate Snapshot of Game Files" and then sit back and wait safe in the knowledge that Ebs had to reset all his JSGME settings and go through all of this s*it so you don't have to. See that blue word saying 'tasks' right in the centre.you're going to want to click that. JSGME will load and we'll end up with a blank screen. Simply enter our new DCS:W _MODS folder in the box as seen above and press OK. You'll be immediately greeted by this screen. After you've made your _MODS folder in DCS:W, run JSGME from your desktop shortcut. This is the ONLY folder that you need to add to the DCS:W directory, the rest stays stock so it stays well maintained.įinally we start getting to the good stuff. We'll need a folder in DCS World for JSGME to use, as you probably know there is already a folder called "Mods" in there so we'll make a new folder called "_MODS" to keep things simple. Make sure you double check and enter the correct path!Ĥ) create a mods folder in your DCS World directory In MY case it's "d:\DCS World" but I believe the default is "c:\program files\eagle dynamics\dcs world" or something like that. We need to enter our main DCS World folder in here. What we're looking at is the "Start In" box. Right click the shortcut and choose properties.This is what you'll see.Īs you can see, Target is c:\JSGME\JSGME.exe this is set automatically. make a shortcut to the program on your desktop. This is very important as we need to tell JSGME where to operate. So make a new folder in C:\ and copy the files there. I personally like to have it 'installed' in C:\JSGME keeps things tidier that way. Weblinks removed due to Hijacking by Hosting WebsitesĪ lot of people say that you need to unzip JSGME in the game directory you're using it for. The days of going through the file system to replace and backup are over! The future is now ).

generic mod enabler spintires

Step 0) If you have mods installed in DCS:World uninstall them.now. It's a very simple utility and it keeps your game directory nice and clean.Also, it doesn't require a specific 'package' to be made, in fact 99% of the mods you use are already read to go with JSGME.

generic mod enabler spintires

My 'weapon of choice' for DCS Modding is JSGME (JoneSoft Generic Mod Enabler) I've been using it for ages now, I'm pretty sure I started using it in the Falcon 4.0 days, or if not definitely since Silent Hunter 3.

generic mod enabler spintires

There also seems to be a few problems with MODMAN, but that's not really something I've looked into much.Mods have to be "MODMAN compatible" and blah blah blah. I see a lot of problems arising with people using mods, then the DCS:W updater then getting frustrated when their mods are moved to the _backup folder.Also, if you like tinkering with the game files you can end up with a ton of extra 'copies' in your DCS World folder with no real way of knowing what or where they are.













Generic mod enabler spintires